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關於我
ABOUT ME
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ABOUT ME​

I am a game dev from Taiwan,
an easy-going and fun-loving person.

關於我

​來自台灣的遊戲開發者

我是隨和跟愛玩的人

作品集
PORTFOLIO
The Treasure Below

Personal WIP project made in Unreal Engine 5
A fast-paced action game, designed for players who crave satisfying melee combat and ever-increasing challenges.

Shaman

A team project made in Unreal Engine 4 using Blueprints.

Seek out the secrets, shapeshift into a Jaguar, cast fireballs, defeat enemies, and solve puzzles. 

I work mostly on the enemies for this project. Using Unreal Engine's AI controller and behaviour tree. Designers can modify the dataTable for tuning all or individual enemy stats

Behaviour tree can be think as state machine. It determines what enemy should do.

Enemies use same AI class across all enemies with a ref to base class enemy. It determines who should do the behaviour and to whom.

Enemy is driven by AI to do the actual function. This is where the function can have different outcome with each class of enemy.

diagram.png
Demo Reel

A few small projects showcase what I did in LaSalle and before. 

Utopia No.8

An online game made in Unreal Engine 5.
Worked on
networking, data, and gameplay.

Ape Inventory

A generic inventory system for Unreal Engine 5 using Blueprint and C++. Designed to be data driven. End user can define item/container for different type of games.

It includes example datatable, item functions, container generation, sort, transfer items, and widget examples.

Updated 最後更新 
2025 June
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