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Shaman
A team project made in Unreal Engine 4 using Blueprints.
Seek out the secrets, shapeshift into a Jaguar, cast fireballs, defeat enemies, and solve puzzles.
I work mostly on the enemies for this project. Using Unreal Engine's AI controller and behaviour tree. Designers can modify the dataTable for tuning all or individual enemy stats

These skeletons are the most basic type of enemies.

The fireballs may catch player off guard in a fight.

The strongest enemy that can give player a surprise.

Fights can be interesting involving different enemies.
Behaviour tree can be think as state machine. It determines what enemy should do.
Enemies use same AI class across all enemies with a ref to base class enemy. It determines who should do the behaviour and to whom.
Enemy is driven by AI to do the actual function. This is where the function can have different outcome with each class of enemy.

Demo Reel
A few small projects showcase what I did in LaSalle and before.